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Voltage dating sim games

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This piece was originally published by our partners at Kill Screen. With 26 million users worldwide playing its 60 and counting romance apps, Voltage Inc. After releasing both localized versions of its Japanese apps, as well as some U.

Love, American Style

For more stories about videogames and culture, follow killscreen on Twitter. Their target audience is just about any woman who owns a phone and enjoys romance. Kabe-donpopularized by manga but since spread to mainstream media and teen-girl daydreams alike, describes the trope of a love interest aggressively pinning a female protagonist up against a wall.

And their reactions were completely emblematic of the experience Voltage hopes to provide for their 26 millions users, with bright eyed women grinning from ear to ear, swooning, or just covering their mouths with scandalized delight.

Final Thoughts

But while they seem to have mastered Voltage dating sim games these kinds of thrills to a Japanese audience, Voltage is still experimenting with how how to satisfy all the virtual romantic needs of Western women. This past summer, for example, it conducted surveys with hundreds of Japanese and American female participants aged regarding their personal experiences with love.

And while many of the findings showed that—just like comedy—romantic thrills are generally universal, there were some key and intriguing cultural differences between the two.

Eisuke & A Pregnant MC....

And while they all asked to remain anonymous, they graciously agreed to let me share some of their musings. It should also be noted that certain answers have been translated from Japanese by a bilingual Voltage associate.

In terms of story, both the survey and the Voltage employees agreed that American women preferred more action-oriented stories with elements of adventure and mystery mixed into the romance.

So seriously guys, stop posting all that baby talk to Voltage dating sim games social media.

This cultural gap sounded like the biggest hurdle in reaching the casual U. But anime is much more common in American media these days and I think a more realistic art style is just as appealing as an anime style. But in the end, while it may be interesting to consider cultural differences, both the survey and the feedback from Voltage employees reflected my original sentiment: There "Voltage dating sim games" overwhelmingly more similarities than differences in how American and Japanese women felt about romantic ideals.

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Love, American Style But while they seem to have mastered giving these kinds of thrills to a Japanese audience, Voltage is still experimenting with how how to satisfy all the virtual romantic needs of Western women. Voltage Inc. games stand out due to the beautiful visuals and fun storylines.

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